Note-taking

Just-In-Time PM #15: Multithreading

In Part 14 we looked at the potential for massively increasing our bandwidth by creating personal productivity networks These networks are made up of packets of work that move between nodes where some kind of intelligence is applied whether human or software based

But what does it look like to operate such a

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Just-In-Time PM #13: Component Thinking

In Part 12 I described the shift from a just in case to a just in time philosophy of work using late starts as an example of the benefits it offers

But if nearly everything can be done later and there are major benefits to doing so one question comes to the forefront

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Just-In-Time PM #12: Just-In-Case to Just-In-Time

In Part 11 I introduced the concept of a critical path of tasks in a project and the rationale for pushing tasks as late as possible on the timeline

The late starts approach inspires a tremendous amount of resistance especially from creative knowledge workers It sounds an awful lot like taking control from

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Just-In-Time PM #11: Late Starts on the Critical Path

In Part 10 I argued that digital knowledge work was fundamentally different than other kinds of work because its structure features and purpose could be added or changed after it was built

Principle 4 of Digital Knowledge Work is therefore to Start everything as late as possible

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Just-In-Time PM #10: Structure, Features, and Purpose

In Part 9 I explained why it is so important to create placeholders for your work in process to allow you to pursue multiple projects across different spans of time without losing your progress

What we are converging towards is a set of core principles for how Digital Knowledge Work is fundamentally different

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Just-In-Time PM #9: Placeholders

In Part 8 we looked at divergence and convergence as the two fundamental modes of all creative work

Now let s see what this looks like in our day to day schedules

The main feature of the modern workday you may have noticed is fragmentation

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Just-In-Time PM #8: Divergence and Convergence

In Part 7 I argued for the importance of interacting with information instead of just passively consuming it Interaction results in better learning at the same time as it creates valuable deliverables

But incorporating all these new ideas about how work is completed flow cycles and intermediate packets downscoping and evolving deliverables interaction

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Just-In-Time PM #7: Interaction Over Consumption

In Part 6 I recommended treating any deliverable whether it s a simple email all the way to a full fledged product as a series of evolutionary artifacts each one intended to test an assumption or make forward progress

But there is a deeper reason for downscoping deliverables and then evolving them through

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Just-In-Time PM #6: Evolving Deliverables

In Part 5 I introduced The Iron Triangle of Project Management and the idea that any given deliverable can be reduced or expanded in scope at any time

How should you use this newfound ability You should use it to

Get started
Maintain momentum
Test assumptions

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Just-In-Time PM #5: The Iron Triangle

In Part 4 I introduced the idea of intermediate packets Instead of delivering value in a big project that spans huge amounts of time we want to deliver it in smaller chunks at more frequent intervals

This follows a basic principle that has revolutionized many industries small batch sizes

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Just-In-Time PM #4: Intermediate Packets

In Part 3 I argued that having a personal knowledge base is the linchpin of success in a creative economy

A knowledge base allows you to reuse past work draw from past experiences share your knowledge in concrete form and eventually build products and services out of that knowledge

This requires

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